Tuesday 3 February 2015

Adaptation Project: Style & Gameplay Developments





Dr Jekyll's Home / Laboratory

With a front-facing fixed perspective in mind, I have built the home of Dr Jekyll as an example of the style and atmosphere of my game. This model is based on a design I previously posted:


In addition to this, I have begun to think about the design of internal elements of the game i.e. the laboratory equipment; poster and painting styles, overall amount of caricature within furniture design. From this I have researched into the art of Bioshock Infinite, a game in which 'drinkable' abilities are also a prominent gameplay mechanic.

Bioshock Infinite (2012)
Bioshock Infinite (2012)

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