Wednesday, 15 April 2015

Adaptation Project: Final Model Progress

Over Easter I have been developing a model for the final gameplay footage, showing UV maps on duplicable objects, whose texture will then coincide with the room. I feel that the enclosed corridors would add a level of difficulty to the game at a later stage, as Mr. Hyde will have to be distracting people to get through unnoticed, whilst also following heartbeat audio to the mission objective.

Victorian House Map - UV Mapping in progress:

First Floor
Ground Floor 
I am also designing bottle labels and specific props available to view from the inventory.


  1. Please read the post below...

  2. "Roll up! Roll up! It's the Tombola Of Dreams!"