Basic Gameplay Examples
I created some quick rooftop models to demonstrate the mechanics of gameplay in 'Hyde' (more of which will be submitted in the near future). The previews will entail varied examples of actions changing based on the players' decision.
|Hopping Across Chimneys|
|Running & Jumping|
|Breaking & Entering|
The laboratory scene is currently waiting to be fully textured before ambient occlusion baking can commence. Lighting has been added to Viewport 2.0 as a demonstration of the full textures at current.
|Locked Cabinet UV|
|Central Workstation - Viewport 2.0|
|Main Map of London - with Locations|
|Planning of Execution|
|Laboratory Layout & Social Gameplay|
|The Art of HYDE - In Production|