Basic Gameplay Examples
I created some quick rooftop models to demonstrate the mechanics of gameplay in 'Hyde' (more of which will be submitted in the near future). The previews will entail varied examples of actions changing based on the players' decision.
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Hopping Across Chimneys |
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Running & Jumping |
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Breaking & Entering |
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Inner House |
UV Mapping
The laboratory scene is currently waiting to be fully textured before ambient occlusion baking can commence. Lighting has been added to Viewport 2.0 as a demonstration of the full textures at current.
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Locked Cabinet UV |
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Central Workstation - Viewport 2.0 |
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Unlockable Abilities |
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Main Map of London - with Locations |
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Planning of Execution |
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Storage Cupboards |
Other Work
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Laboratory Layout & Social Gameplay |
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The Art of HYDE - In Production |
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