Monday, 2 March 2015

Adaptation Project: Developed Concepts


The paintings above show examples of in-game pursuits, including Mr. Hyde in the midst of a surreal rootop run as the player takes advantage of the deformed city to move around quicker (using an unravelling scroll as a temporary shortcut).

Above I have painted London at sunrise, as the city becomes safe once again during the daytime. The darkness of the streets below reflects Mr. Hyde's inability to travel by path, as the player will become unable to control his actions once close to civilians.