Wednesday, 29 October 2014

Character Workshop #4

We were first given a video game character to design an environment from, based entirely on the style and emotional tone of the character. I was given the 'Vault Boy' of the Fallout franchise. Though this character does not necessarily require a back-story in-game, I designed an environment suited to his survival in the bunkers of the wasteland.

I was then given the words 'Defiant Swamp' around which to build a fitting environment.

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