|Project Cards: Cleaning, Food & Flight|
|Influence Map: Food|
I wanted my research to reflect the creative uses of food, so I looked into certain building mechanics such as chocolate bricks and sandwich stacking. I toyed with the idea of having culture-based levels which take the player around the world picking up traditional foods to form a squad that will help each other eliminate obstacles. I will continue to upload influence maps based on the cleaning and flight cards to further my ideas.
Some very basic character doodles seen here show the team-like determination and playfulness that would be found amongst app games such as Angry Birds and Plants vs. Zombies. At this point I feel that the game design should reflect the style of modern apps to give it a fun yet professional look.
|App Games: Colour Palettes|
Having decided on a basic starting point, I looked into the stages that bring doodles to the final outcome.
|App Games: Character Design|
After studying the fundamental illustration processes and techniques, I quickly drew out a basic character to test the skills I had learnt. At this point I am contemplating the idea of using a fast-food kitchen as the environment, through which food characters must reach the end of the level using their individual skills. At the end of each level is a Happy Meal plane-part and a new food character, all of which must be collected to build the plane at the end and escape the kitchen.
Just a work-in-progress for now!